Christopher J. Ferguson, an assistant professor specializing in aggression, culture, and applied social psychology at Texas A&M International University, stated in the document that violent video games are like the malleable toast spread.
"Violent video games are like peanut butter; they are harmless for the vast majority of kids but are harmful to a small minority with preexisting personality or mental health problems," he said.
Further, he postulates that violent video games are not to blame in the creation of the "generation of problem youngsters." His research suggests that as video games have become more popular, children in the United States and Europe have scored higher on standardized tests, had fewer behavioral problems, and were engaged in fewer accounts of violent behavior.
Another scholar attached to the findings is Patrick Markey, an associate professor of psychology at Villanova University in Pennsylvania. He says a person's personality traits are the source material for understanding why an individual reacts the way her or she does to violent video games. He found in a study of 118 teenagers that those who play violent video games while they are "upset, depressed, emotional, or indifferent to the feelings of others," are likely to reactive negatively and become hostile following the media attachment.
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