Showing posts with label EVE Online. Show all posts
Showing posts with label EVE Online. Show all posts

Friday, August 6, 2010

StarCraft 2: help us mourn the death of content freedom

StarCraft 2 comes with a powerful set of tools for making your own maps and game modifications, but there is no local storage; you have to upload your content to Battle.net and let users grab that content from Blizzard's servers. If your content is considered inappropriate or obscene, Blizzard can take it down. The story is making its way around the gaming press, but this shouldn't be a shock... gaming content has long fallen under the control of the company that created the tools.

Does this hurt us as gamers? Absolutely.

Because they can

Blizzard has slapped some serious limits on what we can do with user-created content. There's a 25MB limit on uploaded content, which means any extensive modding with custom graphics, music, or voice acting is impossible. You can't host a game from content stored locally on your computer, so it all has to go through Blizzard. In this way, the company can perfectly control the platform. So why is content being taken down?

"Because we can. Literally. We have a support department now of size and ability to enforce these types of things," Community Manager Bashiok said on the official forums. "It simply wasn't possible when our in-game support used to consist of approximately 20 technical support agents. We did, however, actually police Warcraft III maps to a small degree if they were reported. But it was a rather archaic process."

Blizzard has a list of what will get your content removed from its service, including trademarks, advertising, and offensive content.

"Keeping people from seeing your hate speech and obscene images on our private game service is not the same as relinquishing your constitutional freedoms in the hopes of increased personal/familial security," Bashiok continued. "Ben [Franklin] would tie you to a kite and let go of the string for making such comparisons."

There is also the matter of the rating: StarCraft 2 is rated Teen, and if Blizzard doesn't keep Mature-rated content out, there could be a serious backlash. Since the company hosts every file, it's on their head if something gets through. The advantage of allowing users to control the content files and download the content from any source online—which is what PC gamers from the good ol' days are used to—is that it gives Blizzard some cover. But by hosting every file and hoping for future monetization of this content, Blizzard is forced to tightly control it.

This is nothing new

LittleBigPlanet also allowed impressive content creation, and we saw content being removed there as well. Which is a shame, as the games based on other gaming content or existing properties were some of the best mods and levels made... not to mention some of the most creative. Being inspired by something you're passionate about, only to have your own content deleted is certainly depressing, though it's understandable from Sony's point of view. No one wants to open themselves up to liability.

By shutting down dedicated servers and not releasing any modding tools, Infinity Ward stopped modding dead in its tracks with Modern Warfare 2. Even if someone was able to create a map or a modification, there would be no way to play it online. That's the way publishers like it; Activision Blizzard recently announced that is has sold 20 million map packs for the various Call of Duty releases. Why allow users to create something just to give it away when there's so much money to be made?

Taking the political issue of game ratings out of the equation, I don't feel like we need to be protected from offensive content, and hate speech is easy to avoid; these people don't tend to be subtle (hint: avoid maps named "WHITE POWA"). If I see something I don't want to, I simply end the game. The trade off, which is the ability to download, host, and enjoy content at my own discretion, is well worth the risk of being minimally inconvenienced by bad words or naughty images.

Those of us who remember looking through Duke Nukem 3D fan pages for a new, great map to play and share with friends know what we've lost here, and, to put it bluntly, it sucks. Every now and again you'd trip over a swastika, but the Star Wars total conversions, the Predator sound packs, and the maps based on Star Trek ship layouts were always a good time. Those days are behind us.

Thursday, July 29, 2010

Two More Multiplayer Maps Arrive for 'Battlefield: Bad Company 2' Today



Two new maps were served up today over the free (to retail buyers) VIP service for Battlefield: Bad Company 2. VIP Map Pack No. 5 adds White Pass and Nelson Bay, shown in this here trailer.

White Pass supports Rush Mode; Nelson Bay is for Conquest Mode. The content is free to VIP pass holders, which came free with the full purchase of the game. Otherwise, it costs $15, but it gives you all content - such as the four VIP map packs preceding it.

Send an email to the author of this post at owen@kotaku.com.

Thursday, June 17, 2010

ESPN to Deliver Programming Over Xbox Live

courtesy of kotaku

ESPN to Deliver Programming Over Xbox Live

Microsoft and ESPN have struck a deal delivering exclusive sports programming to Xbox Live. The partnership will deliver more than 3,500 sports events, most of which will be in high definition.

ESPN anchors Trey Wingo and Josh Elliot took the stage to demonstrate the service, which will be free to Xbox Live Gold subscribers. Highlights from last year's USC-Ohio State college football game and game two of this year's NBA Finals were shown, indicating that the service should offer top sporting events also being broadcast on the main network. The service will also offer polls, trivia and other content inline with the broadcasts.

Xbox Live Vs. PlayStation Plus!

courtesy of kotaku


There isn't just one paid online console gaming service, anymore. There are two. Xbox Live and the newly revealed PlayStation Plus are going head-to-head. But, how are the two services different?

This is what we know so far:

Price

An annual "Gold" membership for Xbox Live is $49.99. The "Silver" membership is totally free, however. The upcoming PSN Plus is also priced at $49.99 for a year and $17.99 for three months. The regular PSN service is free of charge. Sony is planning on offering an initial three month trial membership for PlayStation Plus for those who sign up for a year's worth of service for a total of 15 months, priced at $49.99.

Downloadable Content

Both Xbox Live Gold and Silver members have access to downloadable content like demos and game trailers; however, some Xbox Live Gold content becomes available to Silver members a week later. According to Sony, the PlayStation Plus "Exclusives" include "full game trial" as well as "select early demos". PlayStation Plus offers a "Full Game Trial". According to Sony, that means players can play a game for up to one hour and purchase the title to unlock trophies and continue said title.

For current PSN users, demos and game trailers, and we do not see this changing, because it is such a powerful marketing tool for games. The "select early demos" bit sounds similar to how Microsoft rolls out content early on Xbox Live for Gold members.

Discounts

Microsoft has had "weekly deals" on Xbox Live to Gold members with 50 percent on select Xbox Live Arcade games, Xbox originals and downloadable content. Sony's Playstation Plus is planning to offer its paid users PSN Store discounts, free games and downloadable content. You would also get access to one new PSN game per month (possibly only for as long as you're a paying subscriber, though we're not sure of that).

Chat

Both Xbox Live Gold and Silver members have voice chat capabilities, but video chat and party chat are reserved for the fee-based Gold members. Sony currently offers free voice chat and voice free of charge to its PSN users. No word yet on what new robust chat services will be offered via the PlayStation Plus.

Social Networking Sites

Paid Xbox Live Gold users get Twitter and Facebook integration, while Xbox Live Silver members do not. Sony's free PSN service already offers Facebook integration.

Netflix

Netflix subscribers can take advantage of both the PSN and Xbox Live. The difference is that PS3 users can stream Netflix on the console for no additional charge, and for the Xbox 360, only Xbox Live Gold membership members may access their paid Netflix account.

Multiplayer

The traditional divide between Microsoft's paid Gold service and its free Silver service is multiplayer. On the Xbox 360, players that want to experience multiplayer online gaming must play the Gold membership fees. Conversely, since the PS3 launched, it has offered free multiplayer gaming. PlayStation Plus does not currently appear as though it will change this.

Firmware...Wait, Firmware?

According to Sony, the company has made it easier for PlayStation Plus users to get their firmware updates. This PlayStation Plus updating service covers patches and updates. More details on this as they become available. Microsoft does not offer such a service to Xbox Live members.

This is, as previously mentioned, what we currently know and obviously subject to change once Sony launches PlayStation Plus later this summer. There will be kinks for the company to iron out, so stay tuned to see how Sony continues to differentiate its paid online service from Microsoft's. So far, Sony is positioning PlayStation Plus to be entirely optional, but the battle of the paid subscriptions is just getting started.

Sunday, August 2, 2009

EVE Online Butterfly Effect

I've heard of EVE Online. I know that it has a loyal, dedicated fan base of players who love it. I just never tried it out before, because I don't have time for another MMORPG. But this video makes me think otherwise. The video below gives a good insight into the dynamics of how the game plays and the interaction you will (possibly) have with other players while playing. *video below*


via videosift.com