Showing posts with label created. Show all posts
Showing posts with label created. Show all posts

Friday, August 6, 2010

StarCraft 2: help us mourn the death of content freedom

StarCraft 2 comes with a powerful set of tools for making your own maps and game modifications, but there is no local storage; you have to upload your content to Battle.net and let users grab that content from Blizzard's servers. If your content is considered inappropriate or obscene, Blizzard can take it down. The story is making its way around the gaming press, but this shouldn't be a shock... gaming content has long fallen under the control of the company that created the tools.

Does this hurt us as gamers? Absolutely.

Because they can

Blizzard has slapped some serious limits on what we can do with user-created content. There's a 25MB limit on uploaded content, which means any extensive modding with custom graphics, music, or voice acting is impossible. You can't host a game from content stored locally on your computer, so it all has to go through Blizzard. In this way, the company can perfectly control the platform. So why is content being taken down?

"Because we can. Literally. We have a support department now of size and ability to enforce these types of things," Community Manager Bashiok said on the official forums. "It simply wasn't possible when our in-game support used to consist of approximately 20 technical support agents. We did, however, actually police Warcraft III maps to a small degree if they were reported. But it was a rather archaic process."

Blizzard has a list of what will get your content removed from its service, including trademarks, advertising, and offensive content.

"Keeping people from seeing your hate speech and obscene images on our private game service is not the same as relinquishing your constitutional freedoms in the hopes of increased personal/familial security," Bashiok continued. "Ben [Franklin] would tie you to a kite and let go of the string for making such comparisons."

There is also the matter of the rating: StarCraft 2 is rated Teen, and if Blizzard doesn't keep Mature-rated content out, there could be a serious backlash. Since the company hosts every file, it's on their head if something gets through. The advantage of allowing users to control the content files and download the content from any source online—which is what PC gamers from the good ol' days are used to—is that it gives Blizzard some cover. But by hosting every file and hoping for future monetization of this content, Blizzard is forced to tightly control it.

This is nothing new

LittleBigPlanet also allowed impressive content creation, and we saw content being removed there as well. Which is a shame, as the games based on other gaming content or existing properties were some of the best mods and levels made... not to mention some of the most creative. Being inspired by something you're passionate about, only to have your own content deleted is certainly depressing, though it's understandable from Sony's point of view. No one wants to open themselves up to liability.

By shutting down dedicated servers and not releasing any modding tools, Infinity Ward stopped modding dead in its tracks with Modern Warfare 2. Even if someone was able to create a map or a modification, there would be no way to play it online. That's the way publishers like it; Activision Blizzard recently announced that is has sold 20 million map packs for the various Call of Duty releases. Why allow users to create something just to give it away when there's so much money to be made?

Taking the political issue of game ratings out of the equation, I don't feel like we need to be protected from offensive content, and hate speech is easy to avoid; these people don't tend to be subtle (hint: avoid maps named "WHITE POWA"). If I see something I don't want to, I simply end the game. The trade off, which is the ability to download, host, and enjoy content at my own discretion, is well worth the risk of being minimally inconvenienced by bad words or naughty images.

Those of us who remember looking through Duke Nukem 3D fan pages for a new, great map to play and share with friends know what we've lost here, and, to put it bluntly, it sucks. Every now and again you'd trip over a swastika, but the Star Wars total conversions, the Predator sound packs, and the maps based on Star Trek ship layouts were always a good time. Those days are behind us.

Sunday, March 22, 2009

Halo 3 user created content (Forge)


When Halo 3 came out, a little known feature called forge was available within the game. Forge is a gameplay mode that allows for both playing and designing multiplayer maps within the preset Halo 3 maps. Options include changing and resetting respawn points, weapon spawn points, weapon timers, vehicle spawns and timers, and adding existing geometry to the map’s existing structure in the form of crates, boxes, fusion coils, gravity lifts, telelporters, turrets, etc. Being kind of basic, it wasn't exactly the most popular feature of Halo 3. I personally viewed it more as a gimmick than an actual feature.

Then the Heroic map pack came out on Dec 11, 2007, and there was a "blank canvas" map type called Foundry that allowed players to basically create levels. Of course, a group of gamers gathered to make the most of the tools that Bungie provided them and some really good maps came out. But... glitches began to leak and the options for map building exponentially increased.

This is the first video in a series of videos that teach how to do some of the forge glitches.

It is possible (with glitches) to have many more options available to map builders. The above picture is from a Lockdown map called "8 emerald legs" that has been forged. Players may marvel at the giant spider above the oil rig, but what is not immediately apparent is that the giant spider is playable. Meaning, you can run on top of, inside of, and around... of... ?!? the spider. It is a display of extraordinary ingenuity. Though not obvious, it IS very playable.

Racing around a halo map is not the first thing that comes to mind when you pop in a Halo 3 disc, but because of forge there are now some interesting race maps created. One of the best is "Quasar". It is fun because not only do you race, but you can also carry a passenger and have then shoot at the other riders. Careful though, they are shooting at you too!

The bottom line... is that despite the primitive tools available in forge, some very crafty, fun-to-play maps can be created. There are many more options available than appear at first glance. And if you are paranoid that Bungie considers this hacking or cracking the game... don't be. They have been on record saying that they love the ingenuity of the forgers out there and that they had no idea it would be as successful as it was. So enjoy.

Forging 101 (Beginner's guide to forging)

Best of Forge Spring/Summer '08
Best of Forge Fall/Winter '08