Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Thursday, August 26, 2010

What Do The Buttons On The PlayStation Controller Mean?

What Do The Buttons On The PlayStation Controller Mean?

The buttons on PlayStation controllers have always been a bit of a mystery. Why those weird colours? Why those wacky shapes? PlayStation designer Teiyu Goto explains.

Goto, who designed not only the PlayStation but the PS2 and PS3 as well, has told Japanese magazine Famitsu that it was all about keeping it simple.

"That was...pretty tough," he says. "Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color."

"The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent 'yes' or 'no' decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that's what I wanted."

Before you ask, in case you didn't know, the circle meaning "yes" is a Japanese thing (most functions in a Japanese game performed by it), whereas over here, we contradict this by predominantly using the X button, which despite intended to mean "no" is in a more logical position for Western gamers (who associate the bottom button as the "main" one).

All About the PlayStation 1's Design [Famitsu, via 1UP] [image credit: kennymatic @ Flickr]

Send an email to the author of this post at plunkett@kotaku.com.

Thursday, June 17, 2010

Power A Makes a Wireless Xbox 360 Controller for the PS3

courtesy of kotaku

Power A Makes a Wireless Xbox 360 Controller  for the PS3

This is the best PlayStation 3 controller right now, precisely because it's not shaped like a PS3 controller.

Power A spent a good deal of time taking what's best about the Xbox 360 controller—the most natural "traditional" controller—and bringing it to the PS3. It's called the PS3 Pro Elite, and it's only $50. You have your left analog stick up on the top left and D-Pad down on the bottom. The palm parts extend much lower, and are coated with a grippy, but breathable material, which makes a huge difference when you play games for hours on end.

Power A Makes a Wireless Xbox 360 Controller  for the PS3

The only thing that Power A didn't bring over from the 360 are the shoulder buttons. The L1, R1 buttons are more mushy, and the L2 and R2 shoulder buttons are super mushy, like the PS3's. This is my only complaint—I wish they went all the way and brought the Xbox's triggers over.

Oh, and you still get Sixaxis capabilities, so there really is no sacrifice. Plus you get glowing buttons, and true wireless, albeit a third-party wireless that you need a dongle for. The dongle is included.

Power A Makes a Wireless Xbox 360 Controller  for the PS3

For a cheaper, wired solution, Power A has a $20 controller that sacrifices stuff like Sixaxis, but still gives you the 360-style shape that will be great for secondary and tertiary and quaternary controllers that you only use when friends come over. [Power A]

Send an email to Jason Chen, the author of this post, at jchen@gizmodo.com

Thursday, March 11, 2010

Meet PlayStation Move, Sony's PS3 Motion Controller

courtesy of PCWorld.com


Sony's upcoming motion controller finally has a name--the PlayStation Move--and it looks like a pair of aircraft traffic wands with glowing blue and pink bulbs on the ends. The company announced the name during the 2010 Games Developer Conference before proceeding to demonstrate several games and inviting attendees to give the technology a spin for themselves.

The buzzword throughout the presentation: Precision. From SCE Worldwide Studios President Shuhei Yoshida's inaugural lines ("A more precise, immersive, and responsive game experience") to SCE Senior Vice President of Marketing Peter Dille's use of the word over a dozen times thereafter, it sounds like Sony plans to square off against Nintendo and Microsoft by leveraging the Move's fine motor tracking capabilities.

When it ships this fall, Sony says the Move will sell in three configurations: A version with just the Move wands for those who already own the requisite PlayStation Eye camera, another option with the Eye, the Move wands, and a game, and a full bundle to include the Eye, Move wands, a game, and the PlayStation 3 console.

The "Eye, Move wands, and game" option should sell for "under $100," said Dille.

The company then demonstrated several motion-control games, starting with a medieval sword-and-shield beat-em-up. From right or left hand slashes to shield blocks to a hands-behind-your-back stance that triggers taunts, the Move--tracked by the Eye--appeared capable of deftly processing every gesture and angle.

Table tennis was up next, and Sony demonstrated how subtle shifts in wrist rolling or pitching could produce any of the effects a physical paddle would, from harder or softer hits and various types of spin to near court swats and far court slams.

Covering the family angle with a game that looked suspiciously like an EyeToy demo, Move Party used the PlayStation Move to "augment" reality by placing you--literally, as in a video stream snapped with the Eye--in micro-arenas with changing motion-related challenges. First, the demonstrator's Move wand became a tennis racket (or as Sony described it, the racket was "augmented onto" the controller) to swat objects that appeared around her. Next, the Move became a paint brush and the demonstrator had to color in shapes without going outside the lines before a timer ran out. At one point, the Move wand even morphed into a portable hand-fan, the demonstrator yawing her wrist to redirect airflow and guide falling baby chicks into nests on either side of the display.

Existing games were also shown using slight Move modifications. A cooperative-angled demo of LittleBigPlanet allowed one player with a regular PS3 gamepad controlling the onscreen character to play in tandem with a second player, who used one of the Move wands to manipulate the environment and ease progress.



In a surprise move, the company trotted out a complementary product it calls the "sub-controller" (see pic above). Think Nintendo's nunchuk, because that's what it is--an analog thumbstick with buttons you hold in one hand while waving one of the Move wands in the other. Sony noted you can play "all the way through" SOCOM 4 (shipping this fall) using a Move wand and the sub-controller.

Dille called the PlayStation Move Sony's "biggest effort of the year" and noted the company plans a major marketing push, so brace yourself for TV spots, retail promotions, public relations campaigns, billboards, and who knows, probably some stealth-viral stuff rattling around out there too.

Friday, February 12, 2010

Monday, November 9, 2009

M.A.G. (Massive Action Game) Videos

This is more or less a trailer video for the game. You can skip it and go to the 'Dev Diary' videos and see the same footage.




This is not really worth watching. Would recommend going to the next video.




This is a good video to give you a taste of what the developers were trying to accomplish when the set out to make this game and they talk about which features they considered important as well as show you a ton of gameplay footage.




This video describes the 3 different armies you can choose from when you play the game. What they look like and what their levels look like. I don't know if there will be any difference between the armies in the game other than cosmetics.




This is an awesome video. It shows actual gameplay and how the H.U.D. works while you are playing the game. This is video to watch if you want to get the best glimpse of how the game will look and play, but if you watch the other videos before you watch this one, you will appreciate this video more when you can see the H.U.D. and how the gameplay will actually be.

Thursday, November 5, 2009

Trine Review from GameTrailers

Trine is a game that is supposed to come out on XBLA sometime in the near future, but for now is only available on PC and PS3. Trine is a sort of modern day take The Lost Vikings. What is The Lost Vikings? It was one of the first games that was ever released by a little software company now known as Blizzard. *video below*

Monday, October 12, 2009

Upcoming Game: 'PlanetSide Next'

courtesy of Gamespot.com




Sony Online Entertainment has yet to formally announce a new installment in its massively multiplayer first-person shooter franchise PlanetSide, but the company has recently made strong overtures toward its existence. In late September, the company solicited input from all past and present PlanetSide gamers, saying in an e-mail reposted by PlanetSide Universe, "We plan to expand the PlanetSide universe with another game and we need your help with the design."

Imagine EverQuest, but with bullets.

As part of a recent post to his personal blog, SOE president John Smedley addressed the prospects of a new installment in the franchise, one he dubbed PlanetSide Next.

"To me, PlanetSide Next means we get a chance to take the essence of everything that was fun in PlanetSide and make it a lot better," he wrote. "Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization and a tight focus on making sure the action is always going on, with awesome graphics." (Emphasis in original.)

Smedley's comments come as Sony and SOCOM: Navy Seals creators Zipper Interactive prep their own massive-scale first-person shooter, MAG. Short for Massive Action Game, the PlayStation 3-exclusive FPS promises online battles of 256 players, with combatants on each side filling different ranks and roles. MAG will be available for the PS3 on January 26.

Launched to positive reviews in 2003, PlanetSide gained notoriety as one of the first truly massive first-person shooters. The game accommodates hundreds of players in a single online battle, and it also supports both infantry and vehicular combat. For more on the original PlanetSide, check out GameSpot's previous coverage.

Friday, October 2, 2009

The Game That Everyone is Currently Talking About

Ever heard of From Software? Makers of the King's Field and Armored Core series. Well, they have a new title coming out for PS3 (exclusively) that everyone online is talking about. Here are a couple videos of the game from G4TV and GameTrailers that I found. They describe the game well and also talk about what makes it so "revolutionary". *videos below*

Developer Commentary (G4TV)


Import Preview from (GameTrailers)

Saturday, August 22, 2009

'Batman: Arkham Asylum' Game of the Year?


Batman: Arkham Asylum is scheduled to come out Tuesday, August 25, 2009, and some early reviews are already proclaiming it to be 2009's Game of the Year (GotY)! Strong words for a title that has for the most part flown under the radar this year.

I've already mentioned the game in a previous post, but personally I think this GotY distinction is a bit premature considering so many strong titles coming out later in the year (Halo: ODST, Call of Duty: Modern Warfare 2, etc), but I'm not saying that the game won't be good. I'm sure it's a Batman title that we've been waiting for since the old, great 8-bit NES Sunsoft Batman from many years ago.

Thursday, July 9, 2009

Top VideoGame Manufacturers Threaten to Abandon Making Games for the PS3 if Sony doesn't Drop Price

courtesy of GameSpot

Ever since the PlayStation 3 launched in November 2006, third-party publishers have been grumbling that it is too expensive. That dissatisfaction came to a head last month, when the world's largest third-party publisher publicly threatened to discontinue support of the costly-to-develop-for platform, which lags behind the rival Wii and Xbox 360 in terms of market share.

"They have to cut the price because if they don't, the attach rates are likely to slow," said Activision Blizzard CEO Bobby Kotick. "If we are being realistic, we might have to stop supporting Sony….When we look at 2010 and 2011, we might want to consider if we support the console--and the PSP."

Today, Sony Corp. CEO Sir Howard Stringer responded directly--and dismissively--to Kotick's comments. "He likes to make a lot of noise," the Welsh-born executive told Reuters at a tech conference in Sun Valley, Idaho, which Kotick is also attending. "He's putting pressure on me, and I'm putting pressure on him. That's the nature of business. … [But] I lose money on every PlayStation I make--how's that for logic?"

Speaking of the PS3, Sony Computer Entertainment America CEO Jack Tretton deflected questions that a widely rumored reduction in the console's cost could come as early as next month. "We feel that we're sacrificing the short term to pay dividends in the long term," he told Silicon Valley magazine Fast Company. "People are having short-term thinking--the platform is not even three years old…. It costs a lot to invest in rolling out new technology, and if the consumer walks away before the life cycle is over--you can talk about the install base of hardware, but how many of those machines are still active, how many people are still playing them?"

Tretton also said he hoped 2008 was the nadir of the worldwide economic recession, which has slowed the game industry in general and sales of the $399/$499 PS3 in particular. Still, he pointed to an increase in the console's market share last year as a sign of progress.

"In 2008, we had a 38 percent increase in sales and we hit our 10-million-units-worldwide goal for PS3 sales," he explained. "We had $6.4 billion in revenue in US alone on the PlayStation brand, and a 116 percent increase in software sales. At the worst possible time, if you're hitting numbers and delivering success... my hope is that as our production efficiencies improve and more great games come to market, the horizon has got to be better for 2009 and 2010."

Saturday, June 13, 2009

Project Natal may actually be Microsoft's Next Console


There is a rumor going around because of a statement made by Shane Kim (Microsoft's head of long-term Xbox 360 strategy). The rumor is that Project Natal may actually be Xbox 720 (aka Xbox 3).

Shane Kim said, "Conceptually, the launch of Natal will be like the launch of Xbox 360. It's going to be that big. We're not just going to ship it when the hardware and software are ready. We have to make sure that there are enough content experiences that are really good. That's similar to how you would think of the launch of a new console. It's got to have a great launch line-up. That's the same thing here."

The bottom line... sounds like people may be making a big deal out of nothing, but considering the recent statements made by big name, third-party developers stating that they've "maxed out" the 360 but not the PS3, it may not be too far-fetched to see Microsoft trying to release another console soon. On a side note, Nintendo bombed with the GameCube so they decided to repackage it with an enhanced controller. Yea, that's right. Nintendo's Wii is essentially nothing more than a tuned up GameCube with a new, interactive controller that was successfully "relaunched". Will be interesting to see how this turns out.

Thursday, June 4, 2009

E3 Preview: PS3 Exclusive M.A.G.(Massive Action Game)

I almost forgot to mention this game from E3. M.A.G. is a PS3 exclusive. It's name stands for Massive Action Game and instead of supporting a typical 16 player game (ala Halo 3), it will support 256 players. That is not a typo. There will be 256 players (128 per team) fighting for one objective. Surprisingly it looks very good and at E3 the creators of the game showcased some of the features of the game. *video below*

M.A.G. E3 '09 Gameplay Footage

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Wednesday, March 25, 2009

Wii to take over the World


Nintendo has stated that it's Wii console will have shipped 50 million units by the end of March. That will put it far ahead of the other systems will Xbox 360 at 28.5 million and PS3 at 21.3 million.

The Wii has passed this milestone in 28 months from launch. Sony's Playstation 2 (total worldwide sales of 118m) managed this feat in 36 months.

Even though the Wii managed to accomplish this feat Wii-lee fast, better games need to come out in order for it to pass PS2's huge install base.

Monday, March 23, 2009

Mass Effect 2 heading to PC, Xbox 360 early 2010

BioWare has recently confirmed that Mass Effect 2 will be heading to PC and Xbox 360 in "early 2010". No mention of a PS3 version was announced.

Mass Effect sold over 1.6 million copies in just 6 weeks of its release. Calling it a success is a bit of an understatement. Bioware has confirmed that Mass Effect 2 has an "in-development" status while Mass Effect 3 is in "pre-development". Not much is known yet about Mass Effect 2, but Casey Hudson, the Project Director for BioWare, has said that players should keep their Mass Effect save-files, because decisions made by the player in the first game will continue to have influences on their character in the sequel.

BioWare has a long history of successful games with titles such as Baldur's Gate, Icewind Dale, and Star Wars: Knights of the Old Republic. There is no reason to believe that Mass Effect 2 will be any less of a blockbuster title.


On a side note, another soon-to-be-released (Q3/Q4 2009) game from BioWare is Dragon Age: Origins. It is described as a spiritual successor to the Baldur's Gate series, but not set in the Dungeons & Dragons universe. Though Dragon Age: Origins is a single-player game, it will include a toolset that will allow for user-created content.

People who assume that Dragon Age: Origins will just be Mass Effect with a medieval setting will be sorely mistaken. What race and class you pick will determine which 1 of 6 paths you take from beginning till end and also what options and quests will be available within the game. Dragon Age: Origins is scheduled for a Q3/Q4 2009 release.