Monday, December 28, 2009
Saturday, December 26, 2009
Saturday, December 19, 2009
Final Fantasy XIV Online Beta Applications Being Accepted
Square Enix surprised many when it announced during the 2009 Electronic Entertainment Expo that it was at work on a new massively multiplayer online role-playing game, Final Fantasy XIV Online. However, what gave cause for those raised eyebrows wasn't so much the online game's existence as it was the game's release date--2010.
Today, Square Enix took one more step toward delivering the game next year, announcing that it has begun accepting beta-test applications for Final Fantasy XIV Online. Those interested in testing the game prior to its full release can now register through the official Final Fantasy XIV Online Web site.
Final Fantasy XIV Online will be set in the realm of Eorzea, a world not seen before in any other installments in the franchise. Like in other MMORPGs, gamers will be able to explore the world after selecting from a variety of races, combat classes, and professional skills. More information on Eorzea's lore and backstory can be found on the game's site.Currently, Square Enix is accepting beta-test applications for the Windows PC edition of the game only. As the game was formally announced at Sony's E3 press conference, Final Fantasy XIV Online has also been confirmed for the PlayStation 3. The publisher expects to have more information on the game's console testing phase in the near future. Square Enix has also indicated that it is "considering" bringing the game to Microsoft's hardware.
Final Fantasy XIII Day One Sales Hit 1 Million in Japan
With Final Fantasy XIII officially available on retail shelves in Japan yesterday, the game's selling potential has snapped clearly into focus. Citing internal figures, Square Enix announced today that the Japanese role-playing game has sold more than 1 million units in its first 24 hours. Square Enix noted that the figure does not include units sold as part of hardware bundles, such as the 250GB ceramic-white PS3 with a graphic of protagonist Lightning printed on the top.
Yesterday, Square Enix announced that it had shipped some 1.8 million units to Japanese retailers in advance of the game's launch. The publisher also noted that total worldwide franchise sales stand at 92 million units since the Final Fantasy brand first emerged in 1987. Of its most recent iteration, Square Enix has forecast total sales of 6 million units worldwide.
Final Fantasy XIII will be released for the Xbox 360 and PS3 in North America and Europe on March 9. For more on the game, check out GameSpot's previous coverage.
Thursday, December 17, 2009
Monday, December 14, 2009
First Look: Google Phone - Nexus One
courtesy of engadget
Well here you have it folks, honest-to-goodness pics of the Google Phone... AKA, the Nexus One. As you can see by the photos, the design of the device is largely similar to those we've seen, but the graphic on back is slightly different, and that piece of tape is covering a QR code (how very Google of them). Just like we've heard before, the updated OS features new 3D elements to the app tray, as well as an extended amount of homescreens, though it looks like the lock screen / mute is the same as in Android 2.0.1. Additionally, there's now a new grid icon at the bottom of the homescreen, which when pressed brings up a webOS card-style preview of all homescreen pages -- which raises some interesting possibilities. Apparently there's been a new software update for the device pushed tonight, and sure enough the phone is identified as the Nexus One on the system info page. Quite clearly this device is running on T-Mobile, and is also using WiFi, so there's two other questions you've got answers to. The phone also appears to come loaded up with Google Navigation (a bit of a no-brainer) and the brand-spanking-new Google Goggles. Hardware wise, the Nexus does look incredibly thin and sleek, and while there's not a slew of buttons (those four up front are clearly touch sensitive), there is a dedicated volume rocker along the side. Oh, and note this... no HTC logo anywhere to be found. We'll update the post as / if we get more info, but for now, feast your eyes on the gallery below!
Update: One item of interest. In the packaging there's a quick start guide which points users to a "questions" page at google.com/phone/support. The page is a dead end right now, but it certainly gets an eyebrow raise from us. If there is a real Google Phone in the offing, that seems a likely landing page for support.
Update 2: In case you're interested, here's Android 2.1's boot animation for Nexus One. Eerily familiar, no?
Monday, December 7, 2009
A True Gamers Candle
Friday, December 4, 2009
Modern Warfare 2 Javelin Glitch
The explanation on how to perform the glitch starts at the :40 mark. *Video Below*
Thursday, December 3, 2009
Videogames possibly coming to Redbox
Redbox has made some major strides in the movie-rental business, offering consumers the opportunity to pick up newly released films from a kiosk around town for just $1 per day. It has even forced Blockbuster to try a similar strategy.
But according to a report, Redbox isn't content to stick with movies.
According to Reuters, Redbox is currently in negotiations with video game developers to offer games in all the company's kiosks. Redbox president Mitch Lowe told the wire service his company is "talking early and often with the content providers of games so that we start out with a much better understanding of what we're doing."
Lowe was referencing Redbox's recent troubles with Warner Bros., Twentieth Century Fox, and NBC Universal, which recently denied Redbox immediate access to their DVDs, saying a $1-per-day fee undervalues their films. Redbox is trying to sell game developers on the idea that its service would benefit both developers and consumers.
That said, Redbox doesn't plan to offer games for just $1. The company has been quietly testing game rentals in Reno, Nev., and Wilmington, N.C., and in those cases, games are priced at $2 per day. It offers games for the Wii, PlayStation 3, PlayStation 2, and Xbox 360.
For now, Redbox isn't saying which developers it's in talks with. But considering the company currently has more than 20,000 kiosks in more than 17,000 locations nationwide, it might behoove game developers to consider it.
Meet the World's Top World of Warcraft Player
That's an unofficial title, though I think it's pretty safe to say that "Little Gray" has played more Warcraft than you. A lot more.
Courtesy of Gamepro comes word of the Taiwanese player's absolutely insane Warcraft accomplishments. In addition to having nabbed every single one of the game's achievements (minus a brand new one that cropped up in the game's latest patch), he's the first player to complete all 986 tasks listed in the game's Armory. Considering that over 11.5 million people play the game worldwide, that's one heck of an honor.
And that's just the tip of this online gaming iceberg. Playing as a Tauren Druid, Little Gray has racked up some staggering numbers: he's completed nearly 6,000 quests at the rate of about 14.5 per day and killed nearly 500,000 enemies while dying only 8,543 times himself.
How? By doling out an awe-inspiring 7,255,538,878 points of damage...but before you label him some sort of mindless brute, know that he at least had the heart to heal 1,377,435,762 points of that back. Unsurprisingly, he's also a bit of a loner, having "waved" at other players only once.
If it's tough to put these massive numbers into a real-world context, consider this: a member of our Yahoo! Games team (who will remain unnamed) once logged an average of six hours a day playing the game over the course of a year -- and never came close to achieving so much with his character.
We could hazard a few guesses, though. At 14.5 quests per day, it would take about 414 days to reach Little Gray's 6,000 quest mark. Speaking conservatively, a veteran Warcarft player can pretty handily knock out three quests in an hour, which would mean about five hours a day for Little Gray.
But that's just for quests. You do a LOT more than that in Warcraft, such as going on raids, engaging in player vs. player combat, and tinkering with your abilities and gear. It wouldn't be even remotely surprising to find out that Little Gray has spent in upwards of ten hours a day playing the game.
Unimpressed with that kind of dedication? Then "WoW" us with tales of your greatest gaming sprees in the comments.
Saturday, November 28, 2009
Gamer Sues World of Warcraft for Ruining His Life
A California-based gamer is suing World of Warcraft maker Activision Blizzard for ruining his life.
Erik Estavillo is accusing the publisher of maintaining a "harmful virtual environment" via "sneaky and deceitful practices," according to GameSpot.
Among other things, Estavillo is annoyed by the monthly $14.99 access fee, the speed at which players can move within the game, WoW's player resurrection process, as well as charges Blizzard requires for players to change things about their characters.
The player also claims that he has developed physical and mental ailments as a result of his WoW playing. Estavillo said he does not want to end up like an EverQuest player who committed suicide in 2001 over a sense of alienation brought on by playing games, according to the suit obtained by GameSpot.
This is not the first time Estavillo has sued a gaming company, however. He sued Sony's PlayStation network for a violation of his First Amendment rights after he was banned during a game of Resistance: Fall of Man. A judge dismissed that case in September. He has also sued Microsoft and Nintendo because a broken Xbox caused him undue stress and a Wii blocked access to a third-party program he wanted.
Monday, November 23, 2009
Sunday, November 22, 2009
Friday, November 20, 2009
College Humor "Prank War" (Take a Break and Watch This)
Prank #1 - Audio Prank
Audio Prank! from streeter seidell on Vimeo.
Prank #2 - The Prank War Continues
Prank War Continues... from Amir on Vimeo.
Prank #3 - "Andy Bloom" joins the Prank War
The Prank War Goes On! from streeter seidell on Vimeo.
Prank #4 - Streeter Bombs
Prank War Continued: Streeter Bombs from Amir on Vimeo.
Prank #5 - Amir's Big Break (with Human Giant)
Prank #6 - The Yankee Prankee
Prank #7 - The Basketball Prank
Prank War #8 - The Skydiving Prank
Thursday, November 19, 2009
Activision adding a third Call of Duty studio, hinting at CoD MMO
courtesy of gamepro
According to an L.A. Times article published yesterday, Activision Blizzard has opened a new development studio devoted to the Call of Duy franchise. Though the mysterious new team has not announced any projects yet, an anonymous source within Activision suggests that future Call of Duty titles might include a large-scale persistent multiplayer world.
Serious fans of the series will be familiar with the Call of Duty twin-studio approach, as Infinity Ward (developer of Modern Warfare 2) and Treyarch (the team that built Call of Duty: World at War) take turns developing new titles to ensure that there's a Call of Duty game released every November. The third studio might be assigned to jump into the core game rotation, develop all future tertiary titles (like the mobile port jobs done by outside developers Amaze and n-Space that brought the series to the PSP and DS, respectively) or even to the much-rumored Call of Duty MMO.
The Times cites insider information in their story, but top Activision officials have regularly expressed their eagerness to adopt a subscription-based payment system for future Call of Duty titles. Speaking at a financial conference last week, Activision Blizzard CFO Thomas Tippl commented on the possibility of bringing World of Warcraft's business plan to other popular franchises.
"It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetize the online gameplay," said Tippl. "you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call of Duty."
Wednesday, November 18, 2009
'Modern Warfare 2' Tops Entertainment Industry, Not Just Games
If you think Call of Duty: Modern Warfare 2 has had a major impact on just the video game industry, you may need to adjust your expectations.
According to Activision Blizzard, the game's publisher, Modern Warfare 2 has set records across the entire entertainment industry.
Call of Duty: Modern Warfare 2 is the "biggest entertainment launch in history," Activision said in a statement. In its first five days of availability, the game set a worldwide record with about $550 million in sales, according to internal Activision figures. It's impressive. But more impressive is the list of launches that it beat out.
In the first five days of availability, Modern Warfare 2 has eclipsed the largest worldwide box-office opening, held by "Harry Potter and the Half-Blood Prince," which tallied $394 million over its first five days. It also beat "The Dark Knight," which holds the U.S. box-office record with $203.8 million in first five-day sales.
The game also narrowly trumped Grand Theft Auto IV, which captured $500 million in sales in its first five days of availability.
In other words, Modern Warfare 2 has had a major release.
The game's success also translated to major numbers on Xbox Live. Activision reported that "more than 5.2 million multiplayer hours were logged playing Call of Duty: Modern Warfare 2 on the first day alone." On November 10, 2.2 million unique gamers played on Xbox Live, setting a new one-day record for the online-gaming platform.
Of course, it should be noted that all these figures come from Activision's internal estimates, which might differ from the NPD Group's official totals when it announces November video-game sales.
But until then, Activision can (rightfully so) celebrate Modern Warfare 2's success. And maybe the video-game industry, which has always received second billing to film in the entertainment space, can finally stake its claim to the top spot. Video games are, based on Modern Warfare 2's success, just as viable an entertainment platform as movies.
'Battlefield: Bad Company 2' will (probably) Pwn 'M.A.G.'
From what I understand, if you preorder it you will get access to all the in-game items, but if you don't, then you will have to unlock them ala Modern Warfare 2. (I think). Either way, the first video below shows you the "extras" you get when you pre-order it. The second video is just some random game footage to show off how good the game looks. And the third video is a 13 minute walk through with the PS3 beta (that is currently available, btw). *videos below*
G4tv Gameplay Footage from PS3 Beta
Saturday, November 14, 2009
Guy goes Crazy after Modern Warfare 2 binge
Wednesday, November 11, 2009
Microsoft readies five million Natal units for launch
Sources say the innovative gaming controller will be released next November and Microsoft is gearing up to have five million devices ready at launch at a lower than expected price of around $50, along with at least 14 games.
The Natal concept, which uses cameras and microphones to track player movements, was revealed at E3 in Los Angeles earlier in the year.
Activision, Bethesda, Capcom, Disney, EA, Konami, MTV, Namco Bandai, Sega, Square Enix, THQ and Ubisoft announced they would be providing Natal-capable games at the Tokyo Game Show in October.
Monday, November 9, 2009
M.A.G. (Massive Action Game) Videos
This is not really worth watching. Would recommend going to the next video.
This is a good video to give you a taste of what the developers were trying to accomplish when the set out to make this game and they talk about which features they considered important as well as show you a ton of gameplay footage.
This video describes the 3 different armies you can choose from when you play the game. What they look like and what their levels look like. I don't know if there will be any difference between the armies in the game other than cosmetics.
This is an awesome video. It shows actual gameplay and how the H.U.D. works while you are playing the game. This is video to watch if you want to get the best glimpse of how the game will look and play, but if you watch the other videos before you watch this one, you will appreciate this video more when you can see the H.U.D. and how the gameplay will actually be.
GameStop breaks Modern Warfare 2 street date in 'select markets,' Activision disapproves
courtesy of GameSpot
As is often the case, the street date of a major game was broken a few days before its official release. Over the weekend, game blog Kotaku received word that several retailers in the Northeast and Midwest United States had begun selling Call of Duty: Modern Warfare 2.
However, unlike most preemptive sales, which typically happen at non-specialty stores, apparently the game was being sold under a corporate directive by the country's top game-only retailer--GameStop. When contacted by GameSpot on Monday, GameStop's vice president of corporate communicates Chris Olviera offered the following statement:
"This past weekend, GameStop made the decision to sell reserved copies of Call of Duty: Modern Warfare 2 in select markets where other retailers had broken street date. Our decision followed many conversations with Activision and was an effort to protect our customer base. Today we are focusing on the launch of the title in 4,200 of our US locations and the New York City launch celebration that we are co-hosting with Activision [and] Microsoft."
There may be some behind-the-scenes awkwardness at Modern Warfare 2's New York City launch, since Activision apparently ended those conversations by voicing its disapproval. "Activision has not given any retailer permission to sell Modern Warfare 2 prior to the Nov. 10 street date," a spokesperson told GameSpot. "The company fully supports the November 10 street date."
Check back later in the week for GameSpot's full review of Call of Duty: Modern Warfare 2. The M for Mature-rated game is being released for the PC, PlayStation 3, and Xbox 360, with the latter version also coming bundled with a 250GB limited-edition console from Microsoft. GameSpot's Modern Warfare 2 launch center has more information on the military shooter.
Sunday, November 8, 2009
Joss Whedon's latest project just hit Hulu
courtesy of SciFi Wire
The popular graphic novel Astonishing X-Men by Joss Whedon and John Cassaday just launched on Hulu as a motion comic created by legendary comics artist Neal Adams. And what the heck's a motion comic? It's a video based on the artwork from the comic books, using all the original words and drawings, and Marvel is hoping the new form will change the way we read comics.
"At this point in the history of motion comics, Gifted is the very best motion comic book out there," Adams said in an interview on the Hulu blog. "There will be some in the future that will be as good if not better, but right now it's the best one."
Adams also had this to say about about Whedon:
"I guess there may be a better script writer out there, but is there someone more used to the form of both comic books and film? I don't think there is."
Check it out for yourself below.
Saturday, November 7, 2009
Thursday, November 5, 2009
Trine Review from GameTrailers
Saturday, October 31, 2009
Slutty Girls in Slutty Halloween Costumes: A Tribute
Slutty Girls in Slutty Halloween Costumes: A Tribute -- powered by Cracked.com
Wednesday, October 28, 2009
Use Your Own Number With Some Google Voice Features
Google Voice users can now use their existing phone numbers with the service, which will come as good news to people who don't want to give out a new number to all of their existing contacts. But there are some catches.
First off, this isn't quite the same as transferring a phone number from one carrier to another; your number still works with your cell phone or landline. Instead, Google Voice will intercept calls going to voicemail, thereby providing you with transcription, e-mail integration, and the other goodies that Voice users have come to rely upon. Secondly, if you want to use call screening, forwarding to any phone, or other features of the service, you'll still need to give out your new Google Voice-assigned number.
In either case, all Google Voice users can place outgoing calls, free to the US and Canada, and cheap elsewhere (but you'll still burn cell minutes if you use your handset).
You'll need an invite to get access to Google Voice, but invites have gone out to many existing subscribers, so ask your friends. If you want to use Google Voice voicemail, check Google's supported carriers to make sure that yours is included (all major providers are).
Google has published a help page with details on how this will work after you activate the feature. Sadly, iPhone users won't be able to use the handset's Visual Voicemail feature if they activate this service, but apparently, you can turn the feature on and off on the fly, in case you find you prefer your phone's integrated voice messaging.
Friday, October 23, 2009
Demo of ‘Dungeons and Dragons’ on Microsoft Surface
The emergence of popular CCG’s like Magic: The Gathering and a plethora of MMOs have all but killed the player base for old school tabletop games, but that could change in the future.
A digital version of tabletop RPG Dungeons and Dragons that uses Microsoft Surface technology was recently developed by a group of students from the Entertainment Technology Center at Carnegie Mellon University, who uploaded a demo video of the project. [Scroll down to watch it.]
The students created the demo as part of the SurfaceScape project that is “taking traditional tabletop role-playing games to the next level, adding a new layer of immersive and intuitive gaming to the Microsoft Surface Table and assisting both GMs and players in enjoying exciting and engaging adventures,” according to their Web site.
I’m not suggesting that tabletop games are going to immediately become popular again. Microsoft does not have a consumer version of the Surface tech ready to launch in the marketplace and even when they do, I’m guessing it’ll be hellified expensive — enough so that probably only one out of seven of your geeky friends might pony up the cash to get it.
But when that happens, the other six geeks would conceivably meet up to play a Surface tabletop game like D&D. Alternately, the comic shops around the country would have a new way to generate money by charging for tournaments. This of course is all a pipe dream at this point. However, if I were working for Wizards of the Coast (which owns the rights to Dungeons and Dragons), I would be feverishly calling Microsoft to set up meetings. *Video Below*
BioWare's Flash-based Dragon Age Journeys Available Now!
courtesy of Matt Peckham of PCWorld
This was unexpected, a freebie Flash-based role-playing aperitif from BioWare that's part Diablo, part Baldur's Gate, part "free prize inside!" It's called Dragon Age Journeys, and it's a tactical RPG with stylish cartoon-style art squeezed between the margins of your average-sized browser window. Who says these guys aren't taking it the extra mile in the run up to Dragon Age Origins, their Godzilla-sized PC and console roleplaying game due in a few weeks?
(See PCWorld's three-part interview with Dragon Age: Origins lead designer Mike Laidlaw.)
So the premise is kind of dull: You're a hero as opposed to "just some guy" (you're heroic because…well, because) exploring the underground dwarven kingdom of Moria…I mean Orzammar. Along the way, you'll uncover a "dastardly" plot that "threatens to unleash a great evil that won't stop until it destroys all living things."
I know. Flash-based browser game. "Depth not included."
On the other hand, the non-story stuff comes off as unusual for its complexity in this particular delivery medium. You can role up a gender-specific character, play as a human noble, dalish elf, city elf, dwarf noble, or dwarf commoner, and try for work as a warrior, mage, or rogue. You can tinker with hair styles, skin tone--even recolor your clothing.
And that's just the creation bits.
Once you're moving--literally moving by clicking your mouse around a two-dimensional display that harks back to the genre's halcyon years--you'll discover the wraparound interface looks like something you'd more expect from a full-featured RPG. The character record chronicles advances in stats like willpower and cunning. Health, stamina, fatigue, weapon strength, and mental resistance variables are represented along with several others. Spell and talent trees offer progression paths with allocation allowances, abilities with actual tactical import, like "dirty fighting" (stun target) or "advanced stealth" (reduce spotting) or "riposte" (dual-weapon attack with countering). An inventory screen lets you fiddle your accoutrements and combat handedness or view accessories and quest items, and a journal tracks your quests and keeps you oriented. Pretty impressive.
You can drill on any of this stuff by way of tooltips that appear when you mouse over something. You can also save your game online--you can access up to three saves total--by logging into (or signing up for) an EA account. Gather a sufficient number of achievements by completing quests and you'll unlock special items that'll transfer over to Dragon Age Origins when it's released on November 3 for Xbox 360 and Windows PCs (the PlayStation 3 version follows later in November).
When you bump into enemies (literally bump, that is) the game switches to a Heroes of Might & Magic style hex grid. Tactical combat ensues in turns, allowing for ranged maneuvers (weapons, spells) and up to six angles of attack. It starts off simplistic enough--you move, they move, you swing, they swing--but as your character develops, it starts to exhibit the sort of nuance you'd expect from a full-blown tactical RPG.
Depending on how much fiddling around you do, it takes an hour or two to complete. Then there's the remaining two installments--arriving in the next few weeks--to think about.
Have a look over your lunch break or later this evening, if for no other reason than to see what's possible in a browser-based game: One that installs nothing, lets you save online, and loads in a matter of seconds.
Thursday, October 22, 2009
Tom Green Show Pranked (Take a Break and Watch This)
Tom Green Pranked #1
Tom Green Pranked #2
Tom Green Pranked #3
Tom Green Pranked #4
Tom Green Pranked #5
Tom Green Pranked #6
Tom Green Pranked #7
Tom Green Finally Loses It and Goes Crazy!
Monday, October 19, 2009
Tuesday, October 13, 2009
OMG - This 'Dragon Age: Origins' Video is Awesome!
By the way, if you are interested in what character you would want to create for the game, there is a character creation tool now available and it can be found here.
Monday, October 12, 2009
Upcoming Game: 'PlanetSide Next'
Sony Online Entertainment has yet to formally announce a new installment in its massively multiplayer first-person shooter franchise PlanetSide, but the company has recently made strong overtures toward its existence. In late September, the company solicited input from all past and present PlanetSide gamers, saying in an e-mail reposted by PlanetSide Universe, "We plan to expand the PlanetSide universe with another game and we need your help with the design."
Imagine EverQuest, but with bullets.
As part of a recent post to his personal blog, SOE president John Smedley addressed the prospects of a new installment in the franchise, one he dubbed PlanetSide Next.
"To me, PlanetSide Next means we get a chance to take the essence of everything that was fun in PlanetSide and make it a lot better," he wrote. "Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization and a tight focus on making sure the action is always going on, with awesome graphics." (Emphasis in original.)
Smedley's comments come as Sony and SOCOM: Navy Seals creators Zipper Interactive prep their own massive-scale first-person shooter, MAG. Short for Massive Action Game, the PlayStation 3-exclusive FPS promises online battles of 256 players, with combatants on each side filling different ranks and roles. MAG will be available for the PS3 on January 26.
Launched to positive reviews in 2003, PlanetSide gained notoriety as one of the first truly massive first-person shooters. The game accommodates hundreds of players in a single online battle, and it also supports both infantry and vehicular combat. For more on the original PlanetSide, check out GameSpot's previous coverage.
Friday, October 9, 2009
REAL! Taiwanese Armed Forces Recruitment Commercial
via videosift.com
Sunday, October 4, 2009
'Modern Warfare 2' Sunday Night Football Trailer
Friday, October 2, 2009
The Game That Everyone is Currently Talking About
Developer Commentary (G4TV)
Import Preview from (GameTrailers)
Thursday, October 1, 2009
Priceless Treasures in Zendikar Packs?!?!
courtesy of mtgsalvation
Two prominent magic journalists spoke with this individual personally, and both of them (still in disbelief) agree he is not lying.
What we think WoTC did:
In very few packs, the basic land was replaced with an old, 'priceless' card. This card is not newly printed, and not legal in standard. It was an existing card purposefully inserted into packs.
We can't yet confirm the approximate rarity of these, but a member opened TWO in ONE box...so maybe this is more common than we thought?
Rule changes were recently rolled out that specify that cards not in the set you open the booster of are not limited legal, and you keep them even in a deck swap. (Cards like the candle stick...)
The prerelease is soon, even sooner for some countries, (assuming this is a world-wide promotion) so time will tell.
Edit: This has been confirmed to be happening worldwide.
Cards claimed to have been opened include:
-Mox Diamond
-Lion's Eye Diamond
-Ancestral Recall
-Bayou
-Underground Sea
-Taiga
-Lich
-Candelabra of Tawnos
Certainly is exciting, at any rate.